express gazette logo
The Express Gazette
Sunday, October 18, 2026

Shakespeare Arcade Project Explores Video Games for Literary Education

Academics are investigating how interactive gaming can engage students with Shakespeare's works.

US Politics • 3 hours ago
Shakespeare Arcade Project Explores Video Games for Literary Education

Academics have secured £590,000 for a project titled "The Shakespeare Arcade," which aims to explore the potential of video games in teaching William Shakespeare's plays to students. This initiative is the first large-scale study focused on how gaming can support the understanding and engagement with the Bard's works.

Professor Erin Sullivan of the Shakespeare Institute at the University of Birmingham stated that while Shakespeare and video games might seem disparate, there is a historical precedent for adapting his plays to new media. "The Shakespeare Arcade will introduce the public to the world of Shakespeare-inspired video games and highlight how game developers might use classic texts in the future," she explained.

The project comes at a time when fewer students are choosing to study English Literature at A-level. Researchers will examine a range of Shakespeare-themed games, from independently developed titles to commercially available ones.

Examples of existing games include "This Way Madness Lies," a role-playing game where players assist Romeo in battling monsters, and "Elsinore," which centers on the character of Ophelia from "Hamlet." "The Book of Watermarks" is another adventure game inspired by "The Tempest."

The research team hopes to discover how interactive storytelling, player agency, and digital environments can enhance students' comprehension of complex plots and characters. The project will share its findings through a free online platform offering Shakespeare-themed games and educational resources.

Teachers across the UK will participate by testing the games with pupils in classroom settings. Researchers will then evaluate the impact of gameplay on student engagement, motivation, and learning outcomes.

Dr. Sarah Olive, a senior lecturer in communication and culture at Aston University, noted that educators have consistently adopted new technologies, from film to chatbots, to engage students. She described "The Shakespeare Arcade" as a valuable opportunity to enhance existing teaching methods for Shakespeare and other literary classics, with applications ranging from primary education to higher education.

William Shakespeare (baptised April 26, 1564 – died April 23, 1616) was an English playwright, poet, and actor who is widely believed to have been the greatest dramatist of all time.


Sources